Thursday, September 8, 2011

Time to first customer, as a success indicator

On all software I've created, I've noticed a cool pattern.
Your first user, is as hard to have as your 10th user, which in turn is as hard to have as your 100th user.
When we ship software for 1 person (yourself, another customer, or a friend), we have done half of the work to ship to 10 other customers.
So my rule of thumb now is : if you can't ship it quickly to your first customer, trash it.

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